Devlog / Gameplay
Everything on Gameplay.
3 entries
Entries tagged Gameplay
A faster sickle changes more than you would think 🌾Why balancing Keep Harvesting takes so much work: how base stats, hundreds of skills, weather and meta upgrades interlock, and what the demo will add.
Keep Harvesting: The first version is getting closer 🌾Keep Harvesting has nearly reached its first version. A look at the class selection screen, the twelve classes and the road to Steam.
Devlog #2: Why every harvest counts in Keep HarvestingFlying sickles, automated harvest helpers and a farm you have to keep alive. A look at how a run of Keep Harvesting plays out.