Devlog
From the workbench.
My development diary. How Keep Harvesting comes together: what I am building, which decisions I make, and where I get stuck.
7 entries
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🎉 Finally a Steamworks Partner! (And Back to Three Monitors!)After almost four weeks of waiting, KlonkWerk is a Steamworks partner. A first look at the Keep Harvesting Steam page, and back to three monitors.
A faster sickle changes more than you would think 🌾Why balancing Keep Harvesting takes so much work: how base stats, hundreds of skills, weather and meta upgrades interlock, and what the demo will add.
Two languages, one monitor and a new update 🌾Keep Harvesting now has German and English voice-over. About the new beta, 16 hours in one go and working with a single monitor.
Keep Harvesting: The first version is getting closer 🌾Keep Harvesting has nearly reached its first version. A look at the class selection screen, the twelve classes and the road to Steam.
Devlog #2: Why every harvest counts in Keep HarvestingFlying sickles, automated harvest helpers and a farm you have to keep alive. A look at how a run of Keep Harvesting plays out.
Devlog #1: KlonkWerk is onlineWho is behind KlonkWerk, why I quit a well-paid job, and what I am working on right now.
Test it before it comes out.
New test builds go to the Discord first. You can play along there, report bugs and tell me what feels off. On Reddit I show what is new and answer questions. There is no newsletter.
Test builds, bug reports and questions straight to me.
