Indie Game Studio
KlonkWerk
Currently in development: Keep Harvesting, an incremental roguelite where you keep a decaying farm alive for 30 rounds with scythes, farmers and dynamite. Coming to Steam in Q1 2027.
Incremental RogueliteWindows · macOS · Linux

Featured Game
Keep Harvesting
Your farm decays every second, and only your harvest keeps it alive.
You steer a harvest ring across your field, and scythes reap everything inside it. Every plant brings in resources and heals your farm, which never stops losing health. Between rounds you grow your build in the skill tree until it can survive all three trials.
PlatformsWindows · macOS · Linux · Steam Deck
Harvest with your mouse
A golden ring follows your mouse, and scythes fly to every plant inside it on their own. There is nothing to click. Later you add farmers who harvest by themselves, along with dynamite, lightning, tornadoes, meteors, bees, harvest fires and wildfire that jumps from stalk to stalk.
Every harvest heals
The farm loses health every second, and a little more with every round. Every plant you harvest heals it a bit. Once it drops below half, the music changes, and that is when you know it is getting tight.
Twelve classes, each with its own ability
Every class shifts the base stats and brings an ability. The druid sends a herd across the field that leaves fresh sprouts in its wake, the smith a whirlwind, the necromancer skeletons that harvest for you. Three classes are open from the start, the other nine unlock through achievements.
A skill tree to explore
Between rounds you spend your resources in the skill tree. It has more than 200 nodes, but you only see the ones next to what you already own. In the second tree you strengthen the farm itself. Every level there costs a seal, and you only get a few per run.
KlonkWerk is a one-person studio in Haiger, Germany, founded in September 2026. I write the code, design the game, look after art and sound, and keep a devlog of how it is going.
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From the workbench
steam🎉 The Steam Page Is Live! Time to Wishlist
Keep Harvesting now has its own Steam page, with a trailer, screenshots and a release in Q1 2027. You can add it to your wishlist starting today.
steam🎉 Finally a Steamworks Partner! (And Back to Three Monitors!)
After almost four weeks of waiting, KlonkWerk is a Steamworks partner. A first look at the Keep Harvesting Steam page, and back to three monitors.
balancingA faster sickle changes more than you would think 🌾
Why balancing Keep Harvesting takes so much work: how base stats, hundreds of skills, weather and meta upgrades interlock, and what the demo will add.
Test it before it comes out.
New test builds go to the Discord first. You can play along there, report bugs and tell me what feels off. On Reddit I show what is new and answer questions. There is no newsletter.
Test builds, bug reports and questions straight to me.

