Press Kit
For press, videos and streams.
Facts, logos, artwork and ready-made descriptions. You may use all of it without asking to cover KlonkWerk or Keep Harvesting, make videos or stream.
Fact sheet
At a glance
- Studio
- KlonkWerk
- Founded
- September 2026
- Based in
- Haiger, Hesse, Germany
- Team
- Solo development
- Website
- klonkwerk.com
- Contact
- presse@klonkwerk.com
- Current game
- Keep Harvesting (Incremental Roguelite)
- Platforms
- Windows, macOS, Linux, Steam Deck
- Release
- Q1 2027 on Steam
- Steam page
- store.steampowered.com/app/5474600
Descriptions
Ready-made copy
For copy and paste. The lengths fit the usual fields in stores and editorial systems.
Short description68 characters
Your farm decays every second, and only your harvest keeps it alive.
Description, medium260 characters
You steer a harvest ring across your field, and scythes reap everything inside it. Every plant brings in resources and heals your farm, which never stops losing health. Between rounds you grow your build in the skill tree until it can survive all three trials.
Description, long
Keep Harvesting is an incremental roguelite in isometric pixel art. Plants keep growing back on a small field, and a harvest ring follows the mouse: scythes fly out on their own to every plant inside it. Every harvest brings in resources and heals the farm, because the farm loses health every second, and the decay grows with every round.
A round lasts 30 seconds. In between, the resources go into a skill tree with more than 200 nodes: more scythes, farmers who harvest by themselves, dynamite, lightning, tornadoes, harvest fires, wildfire or a bigger field. Seasons, more than 50 kinds of weather and event cards keep changing the conditions. Rounds 10, 20 and 30 each hold a trial with its own mechanic: The Hailstrike, The Raven Night and The Reaper. Surviving round 30 wins the run.
Before each run, players pick one of twelve classes, each with its own ability, and draw a blessing or a curse. After the run, the seeds they earned buy booster packs drawing from more than 500 permanent upgrades. Ten tenancy stages make the game harder step by step for experienced players. It will ship in 13 languages, with voice-over in English and German.
Keep Harvesting is developed by KlonkWerk, an independent one-person studio in Haiger, Germany, founded in September 2026. It is coming to Steam in the first quarter of 2027 for Windows, macOS, Linux and Steam Deck.
Downloads
Artwork
Original files, uncompressed. Right click and save, or link directly.
Logo
Keep Harvesting
- Capsule vertical (WebP, 600x900)178 KB
- Capsule portrait (WebP, 748x896)210 KB
- Capsule horizontal (WebP, 920x430)140 KB
- Capsule wide (WebP, 2000x646)325 KB
- Key art with logo (WebP, 1232x706)200 KB
- Key art without logo (JPG, 1438x810)506 KB
- Screenshot 01 (JPG, 1920x1080)489 KB
- Screenshot 02 (JPG, 1920x1080)411 KB
- Screenshot 03 (JPG, 1920x1080)396 KB
- Screenshot 04 (JPG, 1920x1080)433 KB
- Screenshot 05 (JPG, 1920x1080)384 KB
- Screenshot 06 (JPG, 1920x1080)516 KB
The transparent variants are made for dark backgrounds: the word part "Klonk" is almost white and disappears on light surfaces. For light layouts please use the variant on a dark plate. Do not distort, recolour or combine the logo and wordmark with other elements. Screenshots may be cropped but not altered in content.
Press enquiries
Review keys, interviews, or material that is missing here: write to me directly. I usually reply within two working days.



