Press Kit

For press, videos and streams.

Facts, logos, artwork and ready-made descriptions. You may use all of it without asking to cover KlonkWerk or Keep Harvesting, make videos or stream.

Fact sheet

At a glance

Studio
KlonkWerk
Founded
September 2026
Based in
Haiger, Hesse, Germany
Team
Solo development
Current game
Keep Harvesting (Incremental Roguelite)
Platforms
Windows, macOS, Linux, Steam Deck
Release
Q1 2027 on Steam

Descriptions

Ready-made copy

For copy and paste. The lengths fit the usual fields in stores and editorial systems.

Short description68 characters

Your farm decays every second, and only your harvest keeps it alive.

Description, medium260 characters

You steer a harvest ring across your field, and scythes reap everything inside it. Every plant brings in resources and heals your farm, which never stops losing health. Between rounds you grow your build in the skill tree until it can survive all three trials.

Description, long

Keep Harvesting is an incremental roguelite in isometric pixel art. Plants keep growing back on a small field, and a harvest ring follows the mouse: scythes fly out on their own to every plant inside it. Every harvest brings in resources and heals the farm, because the farm loses health every second, and the decay grows with every round.

A round lasts 30 seconds. In between, the resources go into a skill tree with more than 200 nodes: more scythes, farmers who harvest by themselves, dynamite, lightning, tornadoes, harvest fires, wildfire or a bigger field. Seasons, more than 50 kinds of weather and event cards keep changing the conditions. Rounds 10, 20 and 30 each hold a trial with its own mechanic: The Hailstrike, The Raven Night and The Reaper. Surviving round 30 wins the run.

Before each run, players pick one of twelve classes, each with its own ability, and draw a blessing or a curse. After the run, the seeds they earned buy booster packs drawing from more than 500 permanent upgrades. Ten tenancy stages make the game harder step by step for experienced players. It will ship in 13 languages, with voice-over in English and German.

Keep Harvesting is developed by KlonkWerk, an independent one-person studio in Haiger, Germany, founded in September 2026. It is coming to Steam in the first quarter of 2027 for Windows, macOS, Linux and Steam Deck.

Downloads

Artwork

Original files, uncompressed. Right click and save, or link directly.

  • KlonkWerk logo, Horizontal variant

    Horizontal

    The default wherever there is width

  • KlonkWerk logo, Stacked variant

    Stacked

    Square surfaces, avatars

  • KlonkWerk logo, Symbol variant

    Symbol

    Icons, favicons, small sizes

  • KlonkWerk logo, Wordmark variant

    Wordmark

    When the K is already next to it

The transparent variants are made for dark backgrounds: the word part "Klonk" is almost white and disappears on light surfaces. For light layouts please use the variant on a dark plate. Do not distort, recolour or combine the logo and wordmark with other elements. Screenshots may be cropped but not altered in content.

Press enquiries

Review keys, interviews, or material that is missing here: write to me directly. I usually reply within two working days.