After almost four weeks of waiting, it finally happened: KlonkWerk is officially a Steamworks partner! ๐
That means Keep Harvesting is now one big step closer to its Steam release!
Over the past few days, Iโve been busy integrating Steamworks directly into the game and configuring everything on Steamโs developer backend. Achievements, cloud saves, leaderboards, store assets, and a bunch of other things that arenโt exactly glamorous, but are pretty important.
And the exciting part? The Steam store page is finally taking shape!
Iโve been putting together the trailer, screenshots, descriptions, and all the visual assets. Itโs not quite finished yet, and there are still things I want to polish, but I figured Iโd share a little sneak peek at what the upcoming Steam page currently looks like! ๐

Oh, and a small but surprisingly exciting update on my setup: Iโm finally back to three monitors!
After one of my monitors randomly died, I was stuck working with just a single screen for a while. Going from three monitors to one while developing a game isโฆ an experience. ๐
But everything is back up and running now, and having all that screen space again makes working so much more efficient.
Next up: Finishing the Steam integration, polishing the store page, and hopefully getting that Coming Soon page live so you can finally wishlist Keep Harvesting!
It feels pretty surreal seeing my little solo project slowly turn into an actual Steam game.
One step closer. Keep Harvesting! ๐พ