The website is up. Which means this small dream, the one I sketched out for myself back at university, now has its own place on the internet.
I am Lukas, 28 years old, and right now KlonkWerk is just me :D
My background is software development and IT security. During my studies the wish grew to build a game of my own, and maybe one day turn that into a small studio. These days I am working on my first game, Keep Harvesting, and trying to find out how far I can take it.
To do that, I just quit my well-paid job in IT security. Writing it down like that does feel a bit mad. But I want to give this project the time it needs and try it seriously.
Honestly, I have no idea whether this small dream ever turns into something I can live on. Or whether in a few years I will look back and say: it was an exciting time, but in the end it did not work out. Right now all of that is open. I have plenty of ideas, a fair bit to learn, and a lot of appetite for finding out what comes of it.
I am working flat out on Keep Harvesting at the moment. It is a 2D farming game with incremental and roguelite elements: harvest, put resources into upgrades, try out different combinations and carry your farm through the turning seasons. Bit by bit it should become the kind of game where you happily start one more run.
Here in the devlog I want to give you a look at development: what is taking shape, which decisions I make, and where I get stuck. Part of this attempt, for me, is sharing the work and hearing what other people think of it.
I have already set up a Discord server and the subreddit r/KeepHarvesting. Those are the first places to go if you want to follow the project, ask questions, give feedback or just chat about the game a bit. The whole thing is still at the very beginning, and I am glad about everyone who is already here.
For today I am simply happy that the website is online and that this first post is up. Now, back to Keep Harvesting.
Good to have you here.
Lukas